![]() So that no matter in what medium you are experiencing Warcraft it all feels like a contiguous experience." We are kind of painstakingly anal, about making sure all the details add up, that continuity is held to be sacred. We've always tried to do that with are ancillary products like the D&D line and our novels. ![]() "We're taking the process of building a world seriously and it wasn't just churned out. Metzen's personal view is that the history of Azeroth is not found in just one source, but includes the RPGs, novels, comics, manuals, and games. These limitations make the game incapable of showing everything. Many things do not show up in the MMORPG due to limitations of the game's scale and other gameplay mechanics. Like the MMORPG, Chris Metzen is in charge of the lore and uses the books to expand upon things in his view of the World of Warcraft.
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